Credit Goes by :
www.freedomplays.com/blade-soul-desolate-tomb-guide/BLADE & SOUL: DESOLATE TOMB GUIDE
Stage 1: Jang GiBue
The main boss of the stage is a force master, 张起副 (Jang GiBue, i will just call him Jang), and his 2 Destroyer wives, 明月 & 武月 (Ming Yue and Wu Yue).
Jang’s normal attack consists of Force Master skills, with ice and fire elements.
Phase 1: HP 100% – 70%
Attack mode 1: Attack Wives
Jang starts with a force shield which reduces 90% of the damage you deal to him. You can’t deal much damage to him at this time. Just send a tanker to hold the aggro, while the other party members go to attack his two wives, until their HP is < 70%.
Attack mode 2: Transfer of Shield
When the 2 wives HP are below 70%, Jang will transfer his defence buff to the wives. This will cause anyone within 5m from the wives to be pushed back.
Without his defensive shield, the party can deal damage to Jang as per normal. Therefore, just leave someone, preferably the summoners’ cat and another ranged class to tank the 2 wives while the other party members attack Jang.
*** Do NOT kill the wives or else Jang will go berserk and cause party wipe.
Phase 2: HP 70% – 40%
Attack mode 3: Mass Freeze + Love Attack
When Jang HP reaches 70%, he will jump to the middle of the room and prepare to cast the wide AOE Mass Freeze. The 2 wives will then jump to his sides. As soon as the 2 wives land, the Mass Freeze is triggered.
To prevent being frozen, party i-frame skills, such as dandelion of Summoner should be used. The frozen status on party members can also be dispel if you have a Force Master in the party.
3-hit Love Attack (whole field AOE) follows after 3sec. Blade Master should be using the sword protection, which can resist 3 x of the attack. The Love Attack also heals the two wives (who are dancing at the sides)
Subsequently, Jang will unleash another 3-hit Love Attack and this time, the 2 wives will be casting Fire Spin and travel across the room. Here, it is best to have Force Master freezing the whole group for protection.
Take note that Jang can be damaged through Attack Mode 3, but do NOT to bring his HP below 40%, because it will trigger the Phase 3 Love attack immediately. If the CD of the party resist skills are not yet finished, this will likely cause party wipe.
The boss will gain back his shield after Attack Mode 3. The Attack Mode 1 (bring down the wives’ HP) and Mode 2 (force Jang to transfer his shield) are repeated until his HP reaches 40%.
At any time during normal attack, the boss might freeze the member which is furthest away from him and use ice fraction (very high damage). To prevent this, one can disable/CC the boss immediately or Force Master can dispel the frozen status on the member.
Phase 3: 40% – 20%
At 40% HP, he will perform Attack Mode 3 (a.k.a mass freeze > 3 x Love Attack > 3 x Love Attack) again.
After the Love Attack, do NOT bring the boss HP down below 20%, as it will trigger another rounds of AOE attacks immediately. Do give some time to recover the CD of all party resist skills.
Phase 4: 20% – 0%
When Jang’s HP reaches 20%, he will use Attack Mode 4
Attack Mode 4: Mass Freeze + Love Attack
He will transfer his shield permanent to the two wives. After that, he will cast Mass Freeze (without jumping to the middle) and use 3 x Love Attack AOE. The two wives cast Fire Spin around the room as well.
Spiritualism buff of Warlock should be used when the boss is at 30% HP, provided that the party resist skills have finished CD.
After Jang is dead, the two wives will be weaken for a long time and can be killed easily.
Stage 2: Steel
HP: 13, 500, 000
The 2nd boss of Desolate Tomb is Steel. Steel’s normal attack pattern is similar to the robot in Mushin Tower Floor 14.
Normal Attack:
Swipe x 2 > Poke x 2 (Knock down) > Laser / Machine Gun (Knock back) > AOE push back (can be disable/cc, but cannot be lifted/grabbed, can be seized)
*** If the tanker is > 5m away, the boss will pull the tanker in and weaken him, followed by AOE knockback (if you never wake up immediately). This will be repeated indefinitely. So, if you are the aggro holder, make sure you are within 5m from the boss. Use Resist skill or freeze the tanker to avoid this endless cycle.
After casting 1 round of normal attack, Steel will use Attack Mode 1.
Attack Mode 1: Summon Blue Robots
Boss will summon 3 recovery Blue Robots at 12, 7, 4 o’clock relative to him. They will heal the boss’s HP. All other party members, except for the tanker, should kill these machines quickly.
After this, he will use another AOE push back and go in Attack Mode 2.
Attack Mode 2: Summon Red Robots
He will summon 3 red robots near him. Everybody should NOT attack the red robot. If nobody touches the red robot, they will jump to the tanker who should be using resist skill now.
At this time, station a long range damage dealer to stay near the edge of the room (to lure the missiles later)
When the 3 Red Robots gather, everyone should use high damage AOE attack to kill them instantly. If successful, the 3 Red Robots should drop 3 shields.
If the party does not manage to kill the 3 Red Robots fast enough, they self-destruct and will not leave the shields behind. The self-destruction of Red Robots can be delayed slightly with double cc/disable.
3 party members should pick up the shields and move to the edge of the rooms, the one who have no shield stay at the middle.
Attack Mode 3: Missiles > Lightning Balls
The boss will be floating up in the air at this time, and start launching 3 rounds of missiles at the furthest member from him. The member who is luring the missile normally does not hold the shield, and should make sure that at the end of the missiles bombardment, he is not the furthest person from the boss (move slightly towards the middle of the room). The missiles leave fire pits on the grounds.
After the 3 x missiles, Steel will mark the furthest person from him. One of the shield holder should move to the edge of the room or up the staircase (recommended). Steel will then launch 3 lightning balls to the marked person, and the shield bearer should press “1” to absorb the lightning (similar to the Stage 2 of Snow Jade Palace, except that the block timer is only 0.8sec).
After the 3rd lightning balls, the shield bearer should throw the shield at the boss to deal 750k of damage.
Attack Mode 4: Summon Blue Robot > Laser > Lightning Balls
The boss will summon 3 blue robots near him; and it should be destroyed immediately by members who are not holding shields.
Subsequently, Steel shoots 2 x laser (inducing knock back) at the furthest person from him. Normally the previous shield bearer will need stay on the staircase after throwing the shield, so that he will be the target for the laser.
Meanwhile, the next shield bearer, should move up the other stair case after seeing the laser is targeted at the previous shield bearer.
The boss will mark the furthest member from him again, and shoot 3 lightning balls at him.
Similarly, absorb the 3 lightning balls and throw the shield back at the boss to deal very high damage.
Subsequently, Steel will cast an 3-hit AOE attack, which can be interrupted by throwing the shield at him.
Steel will drop down from the air and stay down for about 8sec. Towards the end of the 8sec, kungfu master or summoner’s cat can sit/seize the boss to further extend the down time (cannot be lifted or grabbed by destroyer/lyn blade master).
**** If the absorption of lightning balls are not performed successful, the boss will NOT be shot down from the air with shield throw and 3-hit AOE attack will be cast. I-frame skills or party resist skills should be used in this case.
Regardless, the boss will land in the middle of the room again, and repeat Attack Mode 1. Attack Mode 1 > 4 is repeated until the boss is dead.
Stage 3: Berserk Lord
HP: 63,900,000
The final boss of Desolate Tomb is Berserk Lord. The Infernal Lord in Tomb of Exile has now gained the power of Lightning, along with his original Fire elemental attack.
Normal Attack
Frontal Swipe > Frontal/Back Swipe > 360 degree Spin (can be cc/disable) > Fire Breath.
Almost all normal attack skills have knock back effect. If the aggro holder is too far from the boss, he will throw 2 x fireballs at him. These fire balls cannot be blocked and induce knock back. After that, the boss will generate lava pit on the ground.
This should be avoided by making sure that the tanker stays close to the boss.
Flame Attack Mode
Berserk Lord jumps towards to the furthest member in the group (should be avoided with SS).
After that, he will generate 3 time-bombs (countdown 5sec) on 3 party members (the first 3 who attack him ). When the timer reaches 1, the party members with the bombs use i-frame skills to avoid being damage.
*** Decide at the start of the battle, the 3 persons who hit the boss first will be the 3 targets for the time bombs.
Take note that the AOE of the explosion is very large, ~6m. Make sure that there are no party members or summoned units in the vicinity. Otherwise, the damage will be multiplied by the number of targets within the AOE.
After the time-bomb attacks, the boss will throw lava at the 3 members who got the time-bomb just now, in that same order. Lava pits are formed on the floor and will stay on the field for some times. So the members who become the target for the time bomb should stay away from the boss until the lava pit aiming at him appears.
After the 3 x Lava pit, Berserk Lord will roar and ignite the ember (which most likely kills anyone with it). The ignition can be avoided with party resist skills.
Lightning Attack Mode
To facilitate explanation, party members with different roles are assigned numbers as follows:
1: Main Tanker, role: 2-man lightning conductor, typical class: Kung Fu Master / Blade Master
2: Marker, role: to be marked by the boss, typical class: long range damage dealer or melee class with fast movement skill
3: Lifter, role: absorb lightning balls, typical class: destroyer, lyn blade master
4/5: Damage dealer, role: 3-man lightning conductor
6: Any, role: absorb lightning balls.
Important points & the reason for such distribution of roles:
a) The members acting as lightning conductors will gain 50% attack buff. Therefore, they should be allocated for the Main Tanker and the main damage dealers.
b) Chain Lightning applies 1 x Lightning buff; Light ball applies 1 Electrostatic buff (counted as 0.5 x Lightning buff)
c) You will die immediately if you have 2 x Lightning buff, be it 1+0.5+0.5 or 1+1, or 0.5+0.5+0.5+0.5.
d) If there are no lifter (destroyer/lyn blade master), one can assign the role to Kung Fu Master (seize), or Summoner (cat sit), or Blade Master (continuously flipping the boss up in the air).
e) Boss HP is 63,900,000 but most of the damage is dealt through the electric debuff x 8
Lightning Attack Mode will be used when the boss HP is 90%, 60%, and 30%.
90% HP Lightning Mode: 2-3-2 Conductor
Boss jumps to the middle of the room. He will mark the furthest person (#2) from him. The positions of all members are shown in the figure below:
#2 is the marker and should be standing at 6 o’clock and furthest among all party members.
#1 Main T stand within 3m in front of the boss, while #4 & #5 stand behind the boss within 3m.
#3 & #6 flank the boss and absorb/eat the 2 lightning balls which appears. After that, they should move behind the boss and deal damage as well. The lightning balls gives #3 & #6 an electric buff.
#2 moves towards the boss and stand right next to #1. The boss will use Chain Lightning on #2 (marked). They will be safe if there are EXACTLY 2 persons within the AOE to act as the lightning conductor (which is #1 & #2).
The Chain Lightning grants electric buffs to #1 and #2 and increases their attacks.
After the chain lightning, #2 get very close to the boss and make sure that he is the closest, among all party members. Berserk Emperor will then grab the nearest person (#2) and thus the electric buff is transferred to the boss.
Subsequently, the boss will throw #2 and then jump on #1 (main aggro). #1 should stand at the middle and use i-frame skills to dodge it.
After being thrown, #2 will be the furthest person from the boss and will be marked again. Two lightning balls are generated at the sides of the boss and move towards #2.
At this time, #1 should still have 1 x electric buff and should not touch the lightning balls (remember 2 x electric buff = death). , #3 & #6 have only 0.5 x electric buff. Similarly, they should stay at the left & right side of the boss and eat the lightning balls again.
#2, #4 & #5 will soon be the 3-man conductor. #2 should move towards the boss and stand together with #4 & #5
The boss unleashes Chain Lightning on #2 and this time, a 3-man conductor is required for them to be safe. #2, #4 & #5 are the 3-man conductor and gain electric buff.
#2 need to get to the closest position again after the chain lightning so that the boss will grab him. The electric buff is passed on to the buff and #2 will be thrown away again.
After that, the boss will use the triple stomp, which should be disabled and lifted by #3.
After 6sec, put the boss down at the middle of the room, and the boss will again mark #2 (furthest guy) for the third time. After being marked, move towards the boss along with #1 in front of the boss, to become the 2-man conductor for the next chain lightning.
Everybody else can just go behind the boss and deal damage. Similarly, #2 move up close, so that the boss can grab him, and transfer the 3rd electric buff to him. After throwing #2, Berserk Emperor will roar (should be resisted with skills).
In summary, for the 1st Lightning Attack Mode,
Conductor sequence: 2-3-2
Boss Marker: Furthest member
60% HP Lightning Mode: 3-2-3 Conductor
The boss will start by jumping to the middle. The 2nd Lightning Attack mode is significantly different from the 1st one.
Conductor sequence: 3-2-3
Boss Marker: Closest member
Therefore, #2 has to stand very near to the boss at the start, while other members stay away first. After seeing #2 being marked, other members stand in the designated positions (see Figure below).
#3 and #6 absorb the 2 lightning balls which appears at the left and right. #1 goes behind the boss. #4 and #5 stands in front of the boss, together with #2.
The boss will unleash the 4th chain lightning, and this time, you need a 3-man conductor (#2,#4,#5). Subsequently, the boss will grab the closest person (#2 move close to the boss) and throw him again, transfer the 4th electric buff.
The boss will then jump to #1 (main T). At this moment, #2 has to make sure that he moves back to the boss and become the closest person again.
After being marked, #2 has to quickly SS to the 6 o’clock direction since the 2 lightning balls will be moving towards him (see Figure below).
#3 & #6 should again stand at the left and right side of the boss to absorb the ball. #2 should quickly approach #1 who is standing in front of the boss by now, to be the 2-man conductor. After chain lightning, #2 moves up to be grabbed by the boss and transfer the 5th electric buff.
After that, the boss will use triple stomp, which should be cc and lifted by #3. Everybody else should stay at least 5m away from the boss at this moment. #2 get closer so that he can be marked next.
During the 6th chain lightning, the boss will not release 2 lightning balls (similar to the 3rd one). He will use chain lightning right away after marking either #2
#2, #4, #5 will need to gather quickly and become the 3-man conductor. Use a party resist skills immediately to prevent boss from grabbing anyone.
Boss will roar (should be resisted with skills) and end the lightning attack mode, with 5 layers of electric buff on him now.
The reason for resisting boss grabbing here, is to avoid the triggering of the 3rd Lightning Attack mode too soon. If the boss get the 6th layers of electric buff at this juncture, his HP will drop below 30% and he will go into the 3rd Lightning Attack mode. The electric buff on the marker and conductors might not expire yet. Stacking another layer of buff will kill them.
30% HP Lightning Mode: 2-3-2 Conductor
Conductor sequence: 2-3-2
Boss Marker: Furthest member
This is exactly the same as the 1st (90% HP) lightning attack mode. When the boss grab the 9th time, and gain the 8th layer of electric buff, he would be half dead already. The boss will start using Ignition Roar more often after this phase. Use Spiritualism buff here to end the battle ASAP to prevent casualties.
The frequent ignition roar is very dangerous. This is another reason why the 6th grab should be resisted, so that the 3 final lightning debuff can be used for shorten the last phase of the battle.
Summary of Battle Flow
100% – 95% Normal Attack:
Front swipe > Front / Back swipe > 360 degree Spin (cc) > Fire breath
95% – 90% Fire Attack Mode
Jump to furthest > 3 x Time tomb > 3 x Lava pit > Roar
90% – 70% 1st Lightning Attack Mode (Mark Furthest)
* Jump to middle > 2 Lightning balls > Mark furthest > 2-man conductor > Grab closest
* Jump to main T > 2 Lightning Balls > Mark furthest > 3-man conductor > Grab closest > Triple stomp (cc)
* Mark furthest > 2-man conductor > Grab closest > Roar
70% – 60% Normal Attack (with random Time Bomb) + Fire Attack Mode.
60% – 3x % 2nd Lightning Attack Mode (Mark Closest)
* Jump to middle > 2 Lightning balls > Mark closest > 3-man conductor > Grab closest
* Jump to main T > 2 Lightning Balls > Mark closest > 2-man conductor > Grab closest > Triple stomp (cc)
* Mark closest > 3-man conductor > Grab closest (resist here) > Roar
3x% – 30% Normal Attack (with random Time Bomb) + Fire Attack Mode.
30%- 0% 3rd Lightning Attack Mode (Mark Furthest)
2-3-2 conductor, similar to the 1st Lightning Attack Mode.
Stage Mechanics Details : Q & A
What does the Marking do?
The boss will unleash chain lightning on the marked target. It requires additional 1 or 2 more members around him to share the lightning. If there are nobody around to share it or the number of person required is not correct, the marked person and whoever around it will die.
What is the requirement for proper conducting/sharing of lightning?
1st Lightning Mode: 90% HP
* 1st mark > requires 2 man to share the lightning
* 2nd mark > requires 3 man to share the lightning
* 3rd mark > requires 2 man to share the lightning
2nd Lightning Mode: 60% HP
* 1st mark > requires 3 man to share the lightning
* 2nd mark > requires 2 man to share the lightning
* 3rd mark > requires 3 man to share the lightning
3rd Lightning Mode: 30% HP
* 1st mark > requires 2 man to share the lightning
* 2nd mark > requires 3 man to share the lightning
* 3rd mark > requires 2 man to share the lightning
Remember: 2-3-2 | 3-2-3 | 2-3-2
What is difference in the rule of Marking for the 3 rounds of Lightning Attack mode?
1st and 3rd ones are exactly the same: the boss will mark the furthest guy from him. For the 2nd one, the boss will mark the closest member instead.
What is Lightning Ball?
At the 1st and 2nd mark of EACH round of lightning attack mode, 2 lightning balls will be generated at 3 and 6 o’clock (absolute position, not relative to the boss). In other words, 4 lightning balls will be generated each round.
After touching and absorbing the lightning balls, an electrostatic buff will be applied to you. After the update in Fed 2016, an electrostatic buff is counted only as 0.5 x electric buff. If you already have a layer of electric buff on you, you will NOT die even when you touch the ball (total 1.5x). You will only die when you reaches 2 x electric buff (1+0.5 x2 for example).
Will our DPS be sufficient to take down the high HP of the boss?
Every time the boss grab the marked person, the electric buff on him will be transferred to the boss. Each time the boss gain 2 layers of electric buff, his HP will be dropped by ~8% HP. The boss will take up to a maximum of 8 x electric buff, which is translated to 32% of HP drop.
Furthermore, the person who have become the conductor for the chain lighting will gain attack increasing electric buff (+50% attack + 50% crit damage). However, the one absorbing the lightning balls will not have the attack buff, despite having the electric buff.
How to obtain electric buff?
The marked person and the members who are sharing the chain lightning with him will gain an attack increasing electric buff.
The person who have absorbed the lightning balls or stand nearby to someone who have absorbed the lightning balls will gain non-attack increasing lightning buff as well.
What if the boss grab the person who is not the marker?
When the boss grab someone, the electric buff on him will be transferred to the boss. The one being grabbed will not have the electric buff anymore. Therefore, the assigned marker (#2) need to be grabbed so that he can become the marker + conductor again in the next round.
If somehow the boss grabs a non-marker, the original marker cannot be the marker + conductor next since the electric buff is still on him (he will die instantly). Someone else without electric buff should become the ad hoc marker instead. However, this will cause much confusion and should be avoided altogether.
What should a marker do?
The preferred candidate for marker is force master, warlock or summoner (ranged classes). Melee class can function as a marker too but he will not be contributing much in terms of dps.
Furthest Marker : HP 90% and 30%
Before the boss starts his marking animation, you will need to stand at 6 o’clock and at the edge of the room. The position of the 2 lightning balls are at 3 and 9 o’clock (fixed). These balls will be moving towards you after the marking.
Once you see that the balls start moving, you should move towards the boss as well, to share the chain lightning with 1 or 2 members there.
Closest Marker: HP 60%
For the 1st marking in this round, you will need to get ready at the middle of the map, as the boss jump to the middle to start the 2nd Lightning Attack mode. All other members should stay further away from the boss, until the marking is on you.
Once you got the marking, SS immediately in the 6 o’clock direction. This is to make sure that the lightning balls will not be moving into the crowd. After the lightning balls move, quickly run towards the boss so that you can share the chain lightning with others waiting there.
For the 2nd marking in this round, the boss will jump to main T instead, who should be at the middle of the room. The main T should quickly SS away (so that he is not the closest person) while the marker moves into to the middle (to become the closest). Similarly, the marker should SS away to the 6 o’clock direction after being marked.
What should the main tanker do?
Main T need to ensure that the boss is fixed at the center of the room, such that the lightning balls can be directed away from the crowd properly. The facing of the boss should be fixed as well, preferable towards the 6 o’clock direction throughout the battle.
The Time Bomb during Normal Attack mode can be randomly targeted at anyone in the party, including the main T. This is different from the Time Bomb in the Flame Attack mode (which always target the 1st 3 person who hit the boss initially).
If the random Time Bomb is aimed at Main T, you should SS away when the count down reaches 1 and then charge back into the boss immediately. If you stay at > 8m away from the boss, he will start using his ranged attack (8 x fire balls, and lava pits etc).
How to eat/absorb the lightning balls?
When the balls appear, move forward slightly to make sure that the lightning ball touches you. After absorbing the ball, move to the back of the boss to deal damage before the 1st chaining lightning of the phase (stay away from the marker)
Should I grab the boss after cancelling the triple stomp?
Grabbing or seizing is important after the disabling the triple stomp at the 2nd marking for any phase. This is because, the members who have shared the chaining lightning (2/3-man conductor) during the 1st marking still have electric buffs on them by the time 3rd marking appears.
Grabbing , seizing and/or other form of delay is required to buy some time for the expiry of the electric buff on the previous conductor.
What happen if the boss absorbs 9 x electric buff ?
The boss will grab up to 9 times through the whole lightning attack mode. The 5th grab is evaded on purposed, so that there will only be 8 x electric buffs on him.
If somehow he ends up with 9 x electric buff, he will go berserk, causing party wipe.
When should Blade Master use triple sword protection ?
* After 3 x lava pits, it should be used to ward against the Roar ignition.
* After the 3rd grab-throw for each lightning attack mode, it should be used to ward against the ending Roar.
Reference:
bang.qq.com/wenda/share/7176BNS Powerbook
bang.qq.com/wenda/share/7192bang.qq.com/wenda/share/7174